Vault Input and Password Checks

Vault input rules, day restrictions, failure results, and Route exceptions in Password b0.85

Most Vault inputs in Password b0.85 share the same input rules. The result depends on the day and, in a few cases, the character Route.

The final Path P password and the D1 coffee-cup name use separate rules. For progressive clues, see Tiered Password Hints.

Three rules to start with

  • Ordinary Vault inputs ignore capitalization and surrounding spaces; internal spaces, punctuation, and spelling still matter.
  • A valid answer must match the day; the first group on D4/D6 also needs the answer for the current Route.
  • Sal’s and Tyson’s protections change the consequences of failure; they do not turn a failed check into a pass.

How input is recognized

For ordinary Vault passwords, the game:

  • ignores capitalization;
  • removes spaces before and after the entry;
  • preserves spaces and punctuation inside the entry, so the spelling still needs to be exact.

For example, example, EXAMPLE, and Example are equivalent. Changing an internal space or punctuation produces a different entry.

Day checks and failure results

The game checks both the entered word and the current day. The player can see four kinds of result:

Input Result in game
Correct password for the current day Shows the matching warning or vision, then returns to the story
Valid password for another day Shows either a wrong-day hint or the ordinary error response, depending on the day
Empty input Shows that day’s empty-input response
Unrecognized input Shows that day’s wrong-password response

Passing a password check usually records only that stage’s successful result. Later Route, survival, and story choices can still change the final lettered Path; see Lettered Path System.

Main input stages

The story has four main password checks. The first group appears on D4 or D6 depending on the character Route.

Type Day What the player needs to know
Hidden Easter input D1 Not required for normal progression
No accepted answer D2 Input is available, but nothing is correct on this day
Optional Easter input D3 A successful entry raises affection for all six characters
Main check, group 1 D4 Every Route visits; the Roswell Route needs its matching answer
Main check, group 1 D6 The other five Routes use their matching answers here
Main check, group 2 D7 b0.85 accepts only the current answer
Main check, group 3 D10 Normally keeps the run on the A/B side or moves it to C/D; the Sal Route has a failure exception
Unusable legacy content D11 The story still mentions the word, but there is no normally playable password entry
Main check, group 4 D17 Failure takes effect later; the Tyson Route has an exception
Separate final input Final Path P sequence The clue appears immediately beforehand, and wrong answers automatically retry

D1 and D3 are optional Easter eggs, not progression checks. See Easter Eggs and Hidden Inputs for their effects.

D4 and D6: match the current Route

Every character Route reaches the D4 Vault. Only the Roswell Route needs its group-one answer at this visit; the other five Routes perform the same group check on D6.

The D6 input does not stop the player from entering another character’s valid word.

Doing so displays that character’s warning, but it does not protect the partner on the current Route, so the current Route’s failure still occurs later.

Sal and Tyson: avoiding the consequence is not a pass

Giving up on D10 during the Sal Route is still a failed check. Sal’s Route-specific story prevents the usual D11 disaster and Path C/D diversion.

Gallery completion still requires the correct password: the successful scene displays Sal’s Vault CG and a related image filed under another character’s Gallery category.

Failing or giving up on D17 during the Tyson Route is also not a pass. Later Tyson Route events prevent the D19 disaster and Path F/G diversion.

A failed check still misses the successful warning scene and its related exclusive content. See Lettered Path System for the complete branch logic.

D7: the current answer works normally

b0.85 accepts only the current D7 answer. Entering it correctly reaches the complete success scene and records the result needed to continue past D8.

The two other words accepted in b0.7 did not advance the main story and are no longer accepted in b0.85. See Legacy Password Archive for the version change.

D11: no usable password in b0.85

The D11 story still shows and defines a word from the older sequence, and some later dialogue retains related traces. Normal b0.85 play does not open the matching Vault input or provide a success scene.

See Legacy Password Archive for its former entry and effect.

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